TTRPG•ML
Sketch for a tabletop role-playing
game markup language

illustration generated by Adobe Firefly

  • By David Moles
  • School of Communication and Information
  • Rutgers, The State University of New Jersey
  • 17:610:524:90 Metadata for the Information Professional
  • Jessica Yi-Yun Cheng, Ph.D., Instructor
  • Fall 2023

Background: Domain and Potential Users

Domain

I myself am a dilettante when it comes to tabletop role-playing games (RPGs), more of a collector than a player and more of an accumulator than a collector, but I find the theory of game design and the history of games and gaming interesting, and include among my friends many more serious hobbyists, including some successful independent game designers.

For my project, I propose to develop a metadata schema for describing tabletop RPG systems—that is, not games themselves, but families of games defined by shared rules, design decisions, and in some cases (e.g. Alder, n.d.1) even theme and emotional tone. Some, such as the d20 System2 published by Wizards of the Coast as a derivative of the long-running Dungeons & Dragons series, are rigidly defined, intended and licensed for commercial use; others, such as Vincent Baker’s Powered by the Apocalypse3, are more like philosophical approaches to game design open for adoption and adaptation, in whole or in part, by both amateur and professional designers.

Each system captures a set of design decisions and intentions that differentiate the systems from one another while creating commonalities among games based on the same system, and systems also are related to one another both historically and structurally; these characteristics seem amenable to capture and description in a controlled, structured way, perhaps drawing on work such as that of Zagal and Deterding on gameplay design patterns.4

Potential users

Potential users of the metadata schema include game designers, scholars of RPG studies (a growing field which now includes its own peer-reviewed journals, such as the International Journal of Role-Playing5 published by the Department of Game Design at Uppsala University), developers of websites or databases collecting RPG information, and serious bibliographers of RPGs (the last two categories likely having some overlap). Some of these audiences might find the process of taxonomizing systems and creating controlled vocabularies more valuable than the documents produced; the schema would nonetheless facilitate doing so in a structured way. Some of these audiences might find the schema useful for (meta)data collection and analysis; others as an interchange format, or as the basis for a display system; a URI-addressable reference database of RPG systems might also be a linked data resource for other collections of linked data on role-playing games and gaming.


1

Alder, A. (n.d.) Belonging Outside Belonging. Buried Without Ceremony. https://buriedwithoutceremony.com/belonging

2

Wizards of the Coast, Inc. (2004). Revised (v3.5) System Reference Document. https://web.archive.org/web/20040414045127/http://www.wizards.com/default.asp?x=d20/article/srd35

3

Baker, V. (2019, December 30). Powered by the Apocalypse, part 1. Lumpley Games. https://lumpley.games/2019/12/30/powered-by-the-apocalypse-part-1/

4

Zagal, J.P. & Deterding, S. (Eds.). (2018). Role-playing game studies: Transmedia foundations (pp. 323–336). Routledge.

5

Department of Game Design, Uppsala University-Campus Gotland. (n.d.). About the Journal. International Journal of Role-Playing. https://journals.uu.se/IJRP/about

Related Standards

SchemaNamespace URI
Dublin Core Termshttp://purl.org/dc/terms/
DataCite 4https://schema.datacite.org/meta/kernel-4.4/
MODShttp://www.loc.gov/mods/v3

I have chosen to include here only very general XML schemas that I either leveraged directly, or that inspired some elements of the design.

The Dublin Core Terms1 schema is referenced directly for domain-agnostic metadata such as creator, date, rights, and so on. However, certain elements that might appear similar to elements from Dublin Core Terms, such as <identifier> and <rights>, are defined separately in order to allow for more structure than the simple string values of Dublin Core.

The use of an <alt-title> element to represent abbreviations, nicknames, and so on, and an associated attribute @alt-title-type to represent the semantics of the alternate title, is inspired by the <Title> element and @titleType attribute from DataCite 42, but I decided against incorporating the DataCite element and attribute directly in order to separate main and alternate titles, and to be able to incorporate additional (alternate) title types.

I also considered including MODS3 to represent bibliographic references for specific game publications, such as the game book in which a particular system was introduced, or later games based on the same system, but in the end decided to keep bibliographic information minimal, pro tem.

I found no previous work on representing tabletop role-playing game systems or rulesets, and only a limited amount of work on representing the games themselves, or even related works such as boardgames; what I did find was generally not oriented toward XML, e.g. McCulloch4, on cataloging boardgames with MARC, or Franco et al.5, on representing semantics of either computer or tabletop role-playing games in UML. There is a considerable if scattershot literature on representing video games, including computer role playing games, and some on representing rules or game semantics, including again Franco et al., and also e.g. Zagal et al.6 on identifying game design elements and their relationships; but again, none of it is XML-based (most, in fact, seems to give very little consideration to interoperability or reuse at all).

That said, there is also a rich if informal literature among gameplayers and designers discussing game systems, rules, and mechanics, and essays like Edwards7 on the relevance of mechanics to gameplay or Mary Kuhner’s “threefold model”8 seem likely to provide fruitful avenues for developing taxonomy and vocabulary.


1

DCMI. (n.d.). XML schemas to support the Guidelines for implementing Dublin Core™ in XML. Dublin Core. https://www.dublincore.org/schemas/xmls/

2

DataCite Metadata Working Group. (2021). DataCite Metadata Schema Documentation for the Publication and Citation of Research Data and Other Research Outputs. Version 4.4. DataCite e.V. https://doi.org/10.14454/3w3z-sa82

3

Library of Congress. (2022). Metadata Object Description Schema: MODS. Library of Congress Standards. https://www.loc.gov/standards/mods/

4

McCulloch, A. (2017). Cataloguing and Classifying Board and Tabletop Games. Catalogue and Index, 189, 20–24.

5

Franco, A. O. R., Rolim, T. V., Santos, A. M. M., Silva, J. W. F., Vidal, V. M. P., Gomes, F. A. C., Castro, M. F., & Maia, J. G. R. (2018). An Ontology for Role Playing Games. SBC - Proceedings of SBGames 2018. XVII SBGames, Foz do Iguaçu, Brazil. https://www.sbgames.org/sbgames2018/files/papers/ComputacaoShort/188294.pdf

6

Zagal, J. P., Michael, M., Clara, F.-V., Brian, H., & Nolan, L. (2005). Towards an Ontological Language for Game Analysis. Proceedings of the 2005 DiGRA International Conference: Changing Views: Worlds in Play, 3. http://www.digra.org/wp-content/uploads/digital-library/06276.09313.pdf

7

Edwards, R. (2004). System Does Matter. The Forge. http://www.indie-rpgs.com/_articles/system_does_matter.html

8

Kim, J. H. (2008). The Threefold Model FAQ. https://www.darkshire.net/~jhkim/rpg/theory/threefold/faq_v1.html

Data Dictionary

Note: The TTRPG•ML schema uses both original elements and embedded elements from Dublin Core Terms.

TTRPG•ML Elements

ElementDefinition
rpg-systemsContainer type for a collection of RPG systems.
rpg-systemA tabletop role-playing game system (as distinguished from particular games using the system).
alt-titleAn alternative title for a game or game system, such as a nickname, abbreviation, subtitle, or translated title.
editionAn edition of a game or system.
identifierAn identifier for a game or system.
scopeThe size and scope of a game, e.g. the required/suggested number of players, time per session, whether or not the game is intended for a multi-session campaign, etc.
resp-stmtA statement of responsibility for a game or system.
rightsRights information for a game or system.
styleA style of play associated with a game or system.
style-nameThe name of a play style, such as gamist, narrativist, or simulationist.
style-noteAn explanatory note regarding play style.
gamesA collection of games associated with a game system.
gameA tabletop role-playing game.
copyrightCopyright information for a game or system.
noteAn explanatory note attached to other elements.

Dublin Core Terms Elements

ElementDefinition
dct:creatorA creator of a game or system.
dct:contributorA contributor to a game or system.
dct:publisherThe publisher of a game or system.
dct:dateA date, time, or period associated with a game or system.
dct:titleThe title of a game or system.
dct:sourceThe source of information about a game or system.
dct:descriptionA description of a game or system.

Element definitions


rpg-systems

Labelrpg-systems
URIhttps://dmoles.info/ttrpgml-0.1/rpg-systems
DefinitionContainer type for a collection of RPG systems.
CardinalityNot repeatable.
Child elementCardinality
rpg-system0 or more

Note: The systems in the collection may bear some intellectual relationship to one another or be organized simply for convenience. Empty collections are allowed.


rpg-system

Labelrpg-system
URIhttps://dmoles.info/ttrpgml-0.1/rpg-system
DefinitionA tabletop role-playing game system (as distinguished from particular games using the system).
CardinalityRepeatable.
Child elementCardinality
dct:titleexactly one
alt-title0 or more
editionoptional
identifieroptional
dct:source0 or more
scopeoptional
dct:descriptionexactly one
resp-stmtoptional
rightsoptional
style0 or more
gamesoptional

Note: These properties, with the exception of style, and games, can also be specified at the game level. Properties not specified for a game are presumed to be inherited from the parent rpg-system.


alt-title

Labelalt-title
URIhttps://dmoles.info/ttrpgml-0.1/alt-title
DefinitionAn alternative title for a game or game system, such as a nickname, abbreviation, subtitle, or translated title.
Text contentAny string
AttributeValues
alt-title-type (required)abbreviation, nickname, subtitle, translation, or other.

edition

Labeledition
URIhttps://dmoles.info/ttrpgml-0.1/edition
DefinitionAn edition of a game or system.
Text contentAny string

Note: Different editions of a game or system should be recorded as individual game or rpg-system elements.


identifier

Labelidentifier
URIhttps://dmoles.info/ttrpgml-0.1/identifier
DefinitionAn identifier for a game or system.
Text contentAny string
AttributeValues
type (required)The identifier type or source (e.g. wikidata, LCCN)

scope

Labelscope
URIhttps://dmoles.info/ttrpgml-0.1/scope
DefinitionThe size and scope of a game, e.g. the required/suggested number of players, time per session, whether or not the game is intended for a multi-session campaign, etc.
Text contentAny string
AttributeValues
players (optional)The required or suggested number of players of a game. Often expressed as a range, e.g. 3-6
session-time (optional)The required or suggested time for a game session. Often expressed as a range, e.g. 2-3 hours.
campaign (optional)Whether or not the game is intended to be played as a multi-session campaign, expressed as a boolean value

resp-stmt

Labelresp-stmt
URIhttps://dmoles.info/ttrpgml-0.1/resp-stmt
DefinitionA statement of responsibility for a game or system.
Child elementCardinality
dct:creator0 or more
dct:contributor0 or more
dct:publisher0 or more
dct:date0 or more
noteoptional

Note: At least one of dct:creator, dct:contributor, or dct:publisher must be specified; however, any number can be specified, in any order.


rights

Labelrights
URIhttps://dmoles.info/ttrpgml-0.1/rights
DefinitionRights information for a game or system.
Child elementCardinality
copyright0 or more
rights-uri0 or more

style

Labelstyle
URIhttps://dmoles.info/ttrpgml-0.1/style
DefinitionA style of play associated with a game or system.
Child elementCardinality
style-nameat least one
style-noteoptional

style-name

Labelstyle-name
URIhttps://dmoles.info/ttrpgml-0.1/style-name
DefinitionThe name of a play style, such as gamist, narrativist, or simulationist.
Text contentgamist, narrativist, simulationist, or freeform

Note: For other play styles not captured by this controlled vocabulary, use style-note.


style-note

Labelstyle-note
URIhttps://dmoles.info/ttrpgml-0.1/style-note
DefinitionAn explanatory note regarding play style.
Text contentAny string.

games

Labelgames
URIhttps://dmoles.info/ttrpgml-0.1/games
DefinitionA collection of games associated with a game system.
Child elementCardinality
game0 or more

Note: Empty collections are allowed.


game

Labelgame
URIhttps://dmoles.info/ttrpgml-0.1/game
DefinitionA tabletop role-playing game.
Child elementCardinality
dct:titleexactly one
alt-title0 or more
editionoptional
identifieroptional
dct:source0 or more
scopeoptional
dct:descriptionexactly one
resp-stmtoptional
rightsoptional

Note: This is the same set of properties as rpg-system, except that style and games are omitted. Properties not specified for a game are assumed to be inherited from the parent rpg-system.


Labelcopyright
URIhttps://dmoles.info/ttrpgml-0.1/copyright
DefinitionCopyright information for a game or system.
Text contentAny string.

rights-uri

Labelrights-uri
URIhttps://dmoles.info/ttrpgml-0.1/rights-uri
DefinitionURI for rights information for a game or system, such as a canonical identifier or link to license text.
Text contentAny URI.

note

Labelnote
URIhttps://dmoles.info/ttrpgml-0.1/note
DefinitionAn explanatory note attached to other elements.
Text contentAny string.

dct:creator

Labeldct:creator
URIhttp://purl.org/dc/terms/creator
DefinitionA creator of a game or system.
Text contentAny string, but note that the Dublin Core Terms creator documentation recommmends using a URI if possible.

dct:contributor

Labeldct:contributor
URIhttp://purl.org/dc/terms/contributor
DefinitionA contributor to a game or system.
Text contentAny string.

dct:publisher

Labeldct:publisher
URIhttp://purl.org/dc/terms/publisher
DefinitionThe publisher of a game or system.
Text contentAny string.

dct:date

Labeldct:date
URIhttp://purl.org/dc/terms/date
DefinitionA date, time, or period associated with a game or system.
Text contentAny date, time, or date/time range. See the Dublin Core Terms date documentation for recommended formats.

dct:title

Labeldct:title
URIhttp://purl.org/dc/terms/title
DefinitionThe title of a game or system.
Text contentAny string.

dct:source

Labeldct:source
URIhttp://purl.org/dc/terms/source
DefinitionThe source of information about a game or system.
Text contentAny string, but note that the Dublin Core Terms source documentation recommmends using a URI or an identifier.

dct:description

Labeldct:description
URIhttp://purl.org/dc/terms/description
DefinitionA description of a game or system.
Text contentAny string.

Schema

Download schema file

<?xml version="1.0" encoding="UTF-8"?>
<xs:schema
  xmlns:dct="http://purl.org/dc/terms/"
  xmlns:html="http://www.w3.org/1999/xhtml"
  xmlns:xml="http://www.w3.org/XML/1998/namespace"
  xmlns:xs="http://www.w3.org/2001/XMLSchema"
  xmlns:vc="http://www.w3.org/2007/XMLSchema-versioning"
  vc:minVersion="1.1"
  xmlns="https://dmoles.info/ttrpgml-0.1"
  elementFormDefault="qualified"
  targetNamespace="https://dmoles.info/ttrpgml-0.1"
>
  <xs:import namespace="http://purl.org/dc/terms/" schemaLocation="https://www.dublincore.org/schemas/xmls/qdc/2008/02/11/dcterms.xsd"/>
  <xs:import namespace="http://www.w3.org/1999/xhtml" schemaLocation="https://www.w3.org/2002/08/xhtml/xhtml1-strict.xsd"/>
  <xs:import namespace="http://www.w3.org/XML/1998/namespace" schemaLocation="http://www.w3.org/2001/xml.xsd"/>

  <xs:element name="rpg-systems">
    <xs:annotation>
      <xs:documentation>
        Container type for a collection of RPG systems. The
        collection may bear some intellectual relationship to one
        another or be organized simply for convenience. Note that
        empty collections are allowed.
      </xs:documentation>
    </xs:annotation>
    <xs:complexType>
      <xs:sequence>
        <xs:element minOccurs="0" maxOccurs="unbounded" ref="rpg-system"/>
      </xs:sequence>
    </xs:complexType>
  </xs:element>

  <xs:element name="rpg-system">
    <xs:annotation>
      <xs:documentation>
        A tabletop role-playing game system (as distinguished from
        particular games using the system).
      </xs:documentation>
    </xs:annotation>
    <xs:complexType>
      <xs:complexContent>
        <xs:extension base="game-or-system">
          <xs:sequence>
            <xs:choice minOccurs="0" maxOccurs="unbounded">
              <xs:element ref="style"/>
            </xs:choice>
            <xs:element minOccurs="0" ref="games">
              <xs:annotation>
                <xs:documentation>
                  <html:strong>Note:</html:strong>
                  <html:code>game</html:code> properties not specified are assumed
                  to be inherited from the parent <html:code>rpg-system</html:code>.
                </xs:documentation>
              </xs:annotation>
            </xs:element>
          </xs:sequence>
        </xs:extension>
      </xs:complexContent>
    </xs:complexType>
  </xs:element>

  <xs:element name="alt-title">
    <xs:annotation>
      <xs:documentation>
        An alternative title for a game or game system, such as a nickname,
        abbreviation, subtitle, or translated title.
      </xs:documentation>
    </xs:annotation>
    <xs:complexType>
      <xs:simpleContent>
        <xs:extension base="xs:string">
          <xs:attribute name="type" type="alt-title-type" use="required"/>
          <xs:attribute ref="xml:lang"/>
        </xs:extension>
      </xs:simpleContent>
    </xs:complexType>
  </xs:element>

  <xs:element name="edition">
    <xs:annotation>
      <xs:documentation>
        An edition of a game or system. Different editions of a game
        or system should be recorded as individual
        <html:code>game</html:code>
        or <html:code>rpg-system</html:code> elements.
      </xs:documentation>
    </xs:annotation>
  </xs:element>

  <xs:element name="identifier">
    <xs:complexType>
      <xs:simpleContent>
        <xs:extension base="xs:string">
          <xs:attribute name="type" use="required"/>
        </xs:extension>
      </xs:simpleContent>
    </xs:complexType>
  </xs:element>

  <xs:element name="scope">
    <xs:annotation>
      <xs:documentation>
        The size and scope of a game, e.g. the required/suggested number of players,
        time per session, whether or not the game is intended for a multi-session
        campaign, etc.
      </xs:documentation>
    </xs:annotation>
    <xs:complexType>
      <xs:simpleContent>
        <xs:extension base="xs:string">
          <xs:attribute name="players">
            <xs:annotation>
              <xs:documentation>
                The required or suggested number of players of a game. Often
                expressed as a range, e.g. <html:code>3-6</html:code>.
              </xs:documentation>
            </xs:annotation>
          </xs:attribute>
          <xs:attribute name="session-time">
            <xs:annotation>
              <xs:documentation>
                The required or suggested time for a game session. Often
                expressed as a range, e.g. <html:code>2-3 hours</html:code>.
              </xs:documentation>
            </xs:annotation>
          </xs:attribute>
          <xs:attribute name="campaign" type="xs:boolean">
            <xs:annotation>
              <xs:documentation>
                Whether or not the game is intended to be played as a multi-session
                campaign.
              </xs:documentation>
            </xs:annotation>
          </xs:attribute>
        </xs:extension>
      </xs:simpleContent>
    </xs:complexType>
  </xs:element>

  <xs:element name="resp-stmt">
    <xs:annotation>
      <xs:documentation>
        A statement of responsibility for a game or system.
      </xs:documentation>
    </xs:annotation>
    <xs:complexType>
      <xs:sequence>
        <xs:choice maxOccurs="unbounded">
          <xs:element ref="dct:creator"/>
          <xs:element ref="dct:contributor"/>
          <xs:element ref="dct:publisher"/>
        </xs:choice>
        <xs:element minOccurs="0" maxOccurs="unbounded" ref="dct:date"/>
        <xs:element minOccurs="0" ref="note"/>
      </xs:sequence>
    </xs:complexType>
  </xs:element>

  <xs:element name="rights">
    <xs:annotation>
      <xs:documentation>
        Rights information for a game or system.
      </xs:documentation>
    </xs:annotation>
    <xs:complexType>
      <xs:sequence>
        <xs:choice minOccurs="0" maxOccurs="unbounded">
          <xs:element ref="copyright"/>
          <xs:element name="rights-uri" type="xs:anyURI"/>
        </xs:choice>
        <xs:element minOccurs="0" ref="note"/>
      </xs:sequence>
    </xs:complexType>
  </xs:element>

  <xs:element name="style">
    <xs:complexType>
      <xs:choice>
        <xs:element ref="style-note"/>
        <xs:sequence>
          <xs:element maxOccurs="unbounded" ref="style-name"/>
          <xs:element minOccurs="0" ref="style-note"/>
        </xs:sequence>
      </xs:choice>
    </xs:complexType>
  </xs:element>

  <xs:element name="style-name">
    <xs:annotation>
      <xs:documentation>
        A style of play associated with a game or system, e.g.
        gamist, narrativist, or simulationist.

        <html:strong>Note:</html:strong>
        For other play styles not
        captured by this controlled vocabulary, use
        <html:code>style-note</html:code>
      </xs:documentation>
    </xs:annotation>
    <xs:simpleType>
      <xs:restriction base="xs:string">
        <xs:enumeration value="gamist"/>
        <xs:enumeration value="narrativist"/>
        <xs:enumeration value="simulationist"/>
        <xs:enumeration value="freeform"/>
      </xs:restriction>
    </xs:simpleType>
  </xs:element>

  <xs:element name="style-note">
    <xs:annotation>
      <xs:documentation>
        An explanatory note regarding play style.
      </xs:documentation>
    </xs:annotation>
  </xs:element>

  <xs:element name="games">
    <xs:annotation>
      <xs:documentation>
        A collection of games associated with a game system.
      </xs:documentation>
    </xs:annotation>
    <xs:complexType>
      <xs:sequence>
        <xs:element minOccurs="0" maxOccurs="unbounded" ref="game"/>
      </xs:sequence>
    </xs:complexType>
  </xs:element>

  <xs:element name="game">
    <xs:annotation>
      <xs:documentation>
        A tabletop role-playing game.
        <html:strong>Note:</html:strong>
        properties not specified are assumed
        to be inherited from the parent <html:code>rpg-system</html:code>.
      </xs:documentation>
    </xs:annotation>
    <xs:complexType>
      <xs:complexContent>
        <xs:extension base="game-or-system"/>
      </xs:complexContent>
    </xs:complexType>

  </xs:element>

  <xs:element name="copyright">
    <xs:annotation>
      <xs:documentation>
        Copyright information for a game or system.
      </xs:documentation>
    </xs:annotation>
  </xs:element>

  <xs:element name="note">
    <xs:annotation>
      <xs:documentation>
        An explanatory note attached to other elements.
      </xs:documentation>
    </xs:annotation>
  </xs:element>

  <xs:complexType name="game-or-system">
    <xs:sequence>
      <xs:element ref="dct:title"/>
      <xs:element minOccurs="0" maxOccurs="unbounded" ref="alt-title"/>
      <xs:element minOccurs="0" ref="edition"/>
      <xs:element minOccurs="0" ref="identifier"/>
      <xs:element minOccurs="0" maxOccurs="unbounded" ref="dct:source"/>
      <xs:element minOccurs="0" ref="scope"/>
      <xs:element ref="dct:description"/>
      <xs:element minOccurs="0" ref="resp-stmt"/>
      <xs:element minOccurs="0" ref="rights"/>
    </xs:sequence>
  </xs:complexType>

  <xs:simpleType name="alt-title-type">
    <xs:annotation>
      <xs:documentation>
        Controlled values for the <html:code>alt-title</html:code> element's
        <html:code>title-type</html:code>
        attribute.

        Inspired by
        <html:a href="https://schema.datacite.org/meta/kernel-4.4/">DataCite 4</html:a>'s
        <html:code>titleType</html:code>.
      </xs:documentation>
    </xs:annotation>
    <xs:restriction base="xs:string">
      <xs:enumeration value="abbreviation"/>
      <xs:enumeration value="nickname"/>
      <xs:enumeration value="subtitle"/>
      <xs:enumeration value="translation"/>
      <xs:enumeration value="other"/>
    </xs:restriction>
  </xs:simpleType>

</xs:schema>

Sample Records

  1. Alder, A. & Rosenbaum, B. (2021) Belonging Outside Belonging.
  2. Tweet et al. (2000). The d20 System.

Alder, A. & Rosenbaum, B. (2021) Belonging Outside Belonging.

Download ttrpgml-0.1-example-1.xml

<?xml version="1.0" encoding="UTF-8" ?>
<rpg-system
  xmlns="https://dmoles.info/ttrpgml-0.1"
  xmlns:dct="http://purl.org/dc/terms/"
  xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
  xsi:schemaLocation="https://dmoles.info/ttrpgml-0.1 https://dmoles.info/ttrpgml-0.1.xsd http://purl.org/dc/terms/ https://www.dublincore.org/schemas/xmls/qdc/2008/02/11/dcterms.xsd"
>
  <dct:title>Belonging Outside Belonging</dct:title>
  <alt-title type="abbreviation">BoB</alt-title>
  <identifier type="wikidata">Q109853477</identifier>
  <dct:source>https://buriedwithoutceremony.com/belonging</dct:source>
  <dct:description>
    A narrativist, "no dice, no masters" system about marginalized groups establishing
    community in resistance to or evasion of a dominant culture.
  </dct:description>
  <resp-stmt>
    <dct:creator>Avery Alder</dct:creator>
    <dct:creator>Benjamin Rosenbaum</dct:creator>
    <dct:date>2021</dct:date>
    <note>
      Originally developed by Avery Alder for the prototype of Dream Askew,
      further developed in partnership with Benjamin Rosenbaum for dual
      publication with Dream Apart.
    </note>
  </resp-stmt>
  <style>
    <style-name>narrativist</style-name>
    <style-note>collaborative worldbuilding</style-note>
  </style>
  <games>
    <game>
      <dct:title>Dream Askew</dct:title>
      <dct:source>https://buriedwithoutceremony.com/dream-askew</dct:source>
      <scope players="3-6" session-time="3-4 hours" campaign="false"/>
      <dct:description>
        A game about a close-knit group of queers forming an enclave on the edges
        of a society falling apart.
      </dct:description>
    </game>
    <game>
      <dct:title>Dream Apart</dct:title>
      <dct:source>https://buriedwithoutceremony.com/dream-apart</dct:source>
      <scope players="3-6" session-time="3-4 hours" campaign="false"/>
      <dct:description>
        A game about Jewish survival in a fantastical reimagining of the
        Eastern European shtetl.
      </dct:description>
    </game>
  </games>
</rpg-system>

Tweet et al. (2000). The d20 System.

Download ttrpgml-0.1-example-2.xml

<?xml version="1.0" encoding="UTF-8" ?>
<rpg-system
  xmlns="https://dmoles.info/ttrpgml-0.1"
  xmlns:dct="http://purl.org/dc/terms/"
  xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
  xsi:schemaLocation="
    https://dmoles.info/ttrpgml-0.1 https://dmoles.info/ttrpgml-0.1.xsd
    http://purl.org/dc/terms/ https://www.dublincore.org/schemas/xmls/qdc/2008/02/11/dcterms.xsd
  "
>
  <dct:title>d20 System</dct:title>
  <alt-title type="abbreviation">d20</alt-title>
  <identifier type="wikidata">Q284471</identifier>
  <dct:source>https://web.archive.org/web/20040414045127/http://www.wizards.com/default.asp?x=d20/article/srd35</dct:source>
  <scope campaign="true">
    Originally intended for ongoing campaigns with a party of 3-6 players
    and one game master (the "Dungeon Master", or "DM"), d20 games have
    been adapted to solo play, one-shot tournament play, and other variations.
  </scope>
  <dct:description>
    A simulationist, dice-based system with a core mechanic based on rolling a
    20-sided die, applying various situational modifiers, and comparing the result
    to a target value.
  </dct:description>
  <resp-stmt>
    <dct:creator>Jonathan Tweet</dct:creator>
    <dct:creator>Monte Cook</dct:creator>
    <dct:creator>Skip Williams</dct:creator>
    <dct:date>2000</dct:date>
  </resp-stmt>
  <rights>
    <copyright>Copyright 2000 Wizards of the Coast, Inc.</copyright>
    <rights-uri>http://opengamingfoundation.org/ogl.html</rights-uri>
    <rights-uri>https://creativecommons.org/licenses/by/4.0/legalcode</rights-uri>
    <note>
      Originally licensed under the Open Gaming License 1.0a. Some later versions are
      dual-licensed under the Open Gaming License and Creative Commons Attribution
      4.0 International.
    </note>
  </rights>
  <style>
    <style-name>simulationist</style-name>
  </style>
  <games>
    <game>
      <dct:title>Dungeons &amp;amp; Dragons</dct:title>
      <edition>3rd</edition>
      <dct:description>
        The third major edition of the long-running Dungeons &amp; Dragons franchise,
        and the first published by Wizards of the Coast.
      </dct:description>
      <resp-stmt>
        <dct:publisher>Wizards of the Coast, Inc.</dct:publisher>
        <dct:date>2000</dct:date>
      </resp-stmt>
    </game>
    <game>
      <dct:title>Pathfinder</dct:title>
      <dct:description>
        A standalone game developed to be compatible with material published for
        Dungeons &amp; Dragons 3.5.
      </dct:description>
      <resp-stmt>
        <dct:publisher>Paizo Publishing</dct:publisher>
        <dct:date>2009</dct:date>
      </resp-stmt>
    </game>
  </games>
</rpg-system>